Sommerupdate 2019 / 10.09.2019

Naja das hab ich weder gesagt noch gemeint noch hatte mein Post damit zu tun.
Ich meinte das auch wieder ganz allgemein und nicht jetzt speziell auf dich bezogen ;)

Weil sobald hier jemand anspricht, daß er gerne mehr PvP im Freemode hätte, kommen sofort darauf immer diverse GrieferStories von der anderen Seite. Und da bekomme ich immer das Gefühl, daß einige (jetzt nicht speziell du) das gerne in einem Topf packen. Mehr PvP = böser Grieferheiner, der mich immer beim Angeln abknallt! Und jetzt für die Allgemeinheit: So ist das gar nicht. Keine Sorge. ;)

Mir, für meinen Teil, würde es zB schon reichen, wenn man die Freeroamevents auch im Freeroam stattfinden lassen würde, ähnlich wie bei GTA und nicht in extra Lobbies. Das klappt in GTA auch wunderbar und sorgt nebenbei noch für etwas Abwechslung. Wer da keine Lust zu hat, brauch ja nicht mitmachen. :happy:
 

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Hallo Mojo,
schau dir doch mal diesen Guide an! Das sollte dir helfen.
Ja geil... also das mit dem Editieren des Charakters... :happy: Werde ich auch sicher in Anspruch nehmen, mehrere Male :D- Mich würde jetzt aber eher mal interessieren, wie viel das ohne erstmalige Änderung und die Gutscheine nun regulär kosten soll :D
 
Zustimmungen: Mojo
Ja geil... also das mit dem Editieren des Charakters... :happy: Werde ich auch sicher in Anspruch nehmen, mehrere Male :D- Mich würde jetzt aber eher mal interessieren, wie viel das ohne erstmalige Änderung und die Gutscheine nun regulär kosten soll :D
Genau das würd mich auch interessieren. Gestern oder heute postete auch jemand auf reddit ein Bild wos genauso war wie bisher. Im Editor denkt ma sich schick und im game dann kommt die Überraschung. Beim ersten mal fand ich das nich so tragisch. Konnte man halt löschen und neu machen aber wenn der Unfallchirurg hier dann 30G pro Versuch kostet wär das echt hart ^^'
 
Gamertag (XBOX)
MaOliBa
So hier nun die Patchnotes für Vielleser aufgeteilt

  • The world of Red Dead Online evolves with Frontier Pursuits - featuring three new Specialist Roles - each with their own unique paths and activities to help you forge new directions and carve out a life for yourself on the frontier:
  • Bounty Hunter:
    • Become a Bounty Hunter for a life of constant action. A licensed Bounty Hunter can track down targets and capture – or kill, depending on how honorable you are in your pursuits. Occasionally, a nearby player with a high enough bounty can also be a designated target.
  • Trader:
    • The life of a Trader is perfect for burgeoning capitalists as you establish and develop a business from your Camp. Thanks to your trusty companion Cripps’ knowledge of furs, skins and butchery, you’ll be able to take on new opportunities to collect materials and produce valuable goods to sell.
  • Collector:
    • A Collector loves to explore the world for rare and valuable items. Look for a mystic travelling saleswoman in the wild to get started down the Collector’s path, searching for lost jewelry, rare arrowheads and other treasures to sell as individual pieces or highly valuable sets.
  • Each Role comes with its own specific content including new themed gameplay and activities, Free Roam Events, Daily Challenges, Awards, unique customization items and more. Players can choose to play and progress across all three Roles simultaneously or choose to focus their efforts into the Roles of their choice.
  • The Wheeler Rawson and Co. Club has been added to Red Dead Online. Club membership is automatic and free, giving players rewards as they play between September 10th and November 18th. Players also have the option to upgrade to The Outlaw Pass through the Wheeler, Rawson & Co. Catalogue for even more perks and rewards. Everything you unlock and acquire during that period will stay with you permanently.
  • Four new Free Roam Events themed around Roles have been added to Red Dead Online, and can be unlocked through Role progression:
    • Manhunt
    • Day of Reckoning
    • Salvage
    • Trade Route
  • New Dynamic Events to encounter across the world.
  • New items and variations of Clothing and Outfits have been added for male and female characters in Red Dead Online, and can be purchased from any General Store, Tailor or the Handheld Catalogue.
  • Eight new beard styles have been added for male characters in Red Dead Online and can be purchased and applied at any Barber. Three of these beard styles must be unlocked through Role progression.
  • Eight new hairstyles have been added for male and female characters in Red Dead Online and can be purchased and applied at any Barber. Three of these hair styles must be unlocked through Role progression.
  • Five new weapons have been added to Red Dead Online, and can be unlocked through Role progression:
    • Reinforced Lasso
    • Bolas
    • Águila Machete
    • Hammer
    • Lance Knife
  • Visual variants have been added for five existing weapons in Red Dead Online and can be unlocked through Role progression. Once purchased, these can be applied to existing weapons through the Customization Menu at any Gunsmith store:
    • Bounty Hunter’s Bolt Action Rifle
    • Bounty Hunter’s Schofield Revolver
    • Collector’s Lancaster Repeater
    • Collector’s Volcanic Pistol
    • Trader’s Pump-Action Shotgun
  • One new type of ammunition has been added to Red Dead Online, and can be unlocked through progression for the Bounty Hunter Role:
    • Tracking Arrow:
      • Drains target Stamina and allows better tracking while in Eagle Eye
    • Four additional weapon style modifications have been added to the Gunsmith in Red Dead Online, and can be unlocked through Club Rewards
    • Three new items of kit have been added to Red Dead Online, and can be unlocked through progression for the Collector Role:
      • Metal Detector:
        • Reacts when the player is close to some types of Collectibles
      • Refined Binoculars:
        • Triggers Eagle Eye by default allowing players to see collectibles/animals/targets etc. at a much greater distance
      • Pennington Field Shovel:
        • Allows you to dig up buried Collectibles in the world
      • Two new types of vehicle have been added for purchase from Stables in Red Dead Online, and can be unlocked through their respective Roles:
        • Bounty Wagon
        • Hunting Wagon
  • Three new horse breeds with coat variations have been added to Red Dead Online and can be purchased from any Stable or the Handheld Catalogue. All of these must be unlocked through Role progression.
  • Eleven new emotes have been added to Red Dead Online, and can be purchased from any General Store, Tailor or the Handheld Catalogue. Some can only be unlocked through Role progression or Club Rewards.
  • Nine new Passive Ability Cards have been added to Red Dead Online, and can be purchased from the Abilities menu:
    • Sharpshooter:
      • While using a scope, you deal more damage and take less damage
    • Kick in the Butt:
      • Whenever you take damage, a proportion of it is added to your Dead Eye
    • Live for the Fight:
      • You regenerate Dead Eye slowly over time
    • Friends for Life:
      • While mounted, you and your horse take less damage
    • Fool Me Once:
      • You take less damage each consecutive time you are shot. This effect ends if you are not shot for 10 seconds
    • Iron Lung:
      • Your Stamina regenerates faster, and you take less damage depending on your current Stamina level
    • Strength in Numbers:
      • You take less damage for every nearby ally, up to a maximum of three allies - PS4 Early Access
    • Gunslinger’s Choice:
      • While dual-wielding, you deal more damage and are more accurate - PS4 Early Access
    • Ride Like the Wind:
      • Whenever you take or deal damage while mounted, a proportion of it is added to your horse's Health and Stamina - PS4 Early Access
    • The following skills/upgrades are available to learn through the Bounty Hunter Role progression:
    • Focus:
      • Highlights bounty targets red and along with a red trail in Eagle Eye
    • Gun Spinning:
      • Learn tricks that can be performed when double-tapping and holding the holster button
    • Tonics Satchel Upgrade:
      • Upgrades the capacity of certain items in this pouch by ten
    • Eagle Eye+:
      • Allows Eagle Eye to remain active while running, sprinting or galloping
    • Kit Satchel Upgrade:
      • Upgrades the capacity of certain items in this pouch by ten
    • Ducking:
      • Take cover by ducking to the side while aiming on horseback to break enemy lock-on
    • Perception:
      • Increased distance for detecting nearby Bounty Missions against player targets
    • The following skills/upgrades are available to learn through the Trader Role progression:
      • Ingredients Satchel Upgrade:
        • Upgrades the capacity of certain items in this pouch by ten
      • Awareness:
        • Increased distance for detecting nearby rival Traders selling goods
      • Canine Warning:
        • Your Camp Dog will warn you of impending raids on your Trader business
      • Efficiency:
        • Perfect animal carcasses donated to the business now contribute more materials
      • Materials Satchel Upgrade:
        • Upgrades the capacity of certain items in this pouch by ten
      • Protection:
        • Reduces the chance of raids occurring on your Trader business
      • The following skills/upgrades are available to learn through the Collector Role progression:
        • Divination:
          • Increases distance for audio and vibration clues when near Collectibles
        • Provisions Satchel Upgrade:
          • Upgrades the capacity of certain items in this pouch by ten
        • Potential:
          • Disturbed earth piles with buried Collectibles will be highlighted in Eagle Eye
        • Intuition:
          • Search areas shown by Collector’s Maps are reduced in size
        • Equine Assistance:
          • Allows picking of herbs and plants while remaining on horseback
        • Valuables Satchel Upgrade:
          • Upgrades the capacity of certain items in this pouch by five
        • Several new items and variations of Horse equipment have been added to Red Dead Online and can be purchased from any Stable or the Handheld Catalogue. All of these must be unlocked through Role progression:
          • Saddles
          • Saddlebag
          • Horse Lantern
        • Several new Camp upgrades have been added to Red Dead Online and can be purchased from the Wilderness Outfitters at your Camp once unlocked:
          • Deluxe Campfire
          • Stew Pot
          • Camp Flags - Unlocked Through Club Rewards
          • Cripps Outfits - Unlocked Through Club Rewards
          • Camp Songs - Unlocked Through Club Rewards
          • Bucher Table
          • Weapon Locker
          • Camp Dog American Foxhound - PS4 Early Access
        • Three new Camp themes have been added to Red Dead Online and can be purchased from the Wilderness Outfitters at your Camp once unlocked:
          • Bounty Hunter Camp Theme
          • Collector Camp Theme
          • Trader Camp Theme
        • Two new Walk Styles have been added to Red Dead Online and can be set through the Online Options section of the Player menu once unlocked. These must be unlocked through Role progression:
          • Veteran Walk
          • Easy Rider Walk
        • A new set of Daily Challenges have been added into rotation, as well as additional Daily Role Challenges available for unlocked Roles
        • New Awards have been added, including new sets of Role-specific Awards
 
Zustimmungen: Vita
Gamertag (XBOX)
MaOliBa
Balancing and Improvements in Red Dead Online

  • Players can now change the appearance of their character through the Online Options section of the Player menu. All characters created before this update will receive one free appearance change, and further appearance changes can be made for a fee.
  • The Photo Studio in Red Dead Online can now be used to capture a Posse Portrait, taking a photograph with every member of a player’s Posse. Additional group poses and backdrops can be unlocked through Club Rewards.
  • Ambient bounty hunters will now attempt to arrest players before killing them and players can surrender in order to pay off their bounty through jail time
  • Improvements have been made to the detection of self-defense during conflict escalation with members of the ambient population. This means that the player will no longer become wanted if they did not start the fight.
  • Ambient passengers of trams in Saint Denis may now enter and leave the vehicle when the tram is stopped
  • The following movement changes have been made for players in Red Dead Online:
    • All on-foot movement (such as running, swimming, jumping, climbing and vaulting) is now quicker and more responsive
    • Players will now recover quicker from situations like ragdolling, combat diving and slope sliding
    • Animations and movement speeds have been reworked in first person camera view to provide a better gameplay experience
    • Player movement speed is now maintained when vaulting fences, climbing up objects/ladders and when aiming weapons
    • The on-foot auto-follow camera behaviors have been retuned to be less aggressive and more player-friendly, but still helpful when sprinting or engaging in combat
  • The following combat changes have been made for players in Red Dead Online:
    • Directional damage indicators have been added, which will display around the edge of the screen when the player is hit. They can be turned off in the Display section of the Settings Menu.
    • All gun weapons can now be aimed, cocked and reloaded quicker, increasing responsiveness during combat
    • All gun weapon aiming cameras have been reframed, making it easier to clearly see and target oncoming enemies
    • Thrown weapons can now be equipped, aimed and thrown quicker
    • Cover entry and transitions are now more responsive, reducing cases where the player takes cover against the wrong object
    • It is now harder for other players to remain locked onto you while in cover, making it a more viable tactic during combat
    • Aiming and firing weapons while in cover is now more responsive, and cameras have been reworked to give a better view of the player’s surroundings
    • Weapon reticle sway is now reduced when aiming while crouched
    • Enabled a small amount of aim assist while using weapons with scopes, making it easier to reliably hit targets
    • Aim assist for weapons is no longer disabled while Dead Eye Ability Cards are active
    • Players can no longer aim weapons while they are on fire
  • The following melee changes have been made for players in Red Dead Online:
    • Grapples, tackles, and breakouts are now quicker across the board
    • Difficulty of grapples and tackles is now based on the attacking player’s direction to the target. Tackles and executions are more likely to succeed when approaching from the rear or sides, and victims can reliably counter the grapple if attacked from the front.
    • You can now shove other players when sprinting towards them and tapping R2/RT. This will knock them to the ground while you remain standing.
  • The following interaction changes have been made for players in Red Dead Online:
    • Looting enemy bodies is now quicker and does not require you to pick up the body
    • Reviving downed players now takes less time, making it more viable while still engaged in combat
    • Animations for hog-tying, breaking out of hogtie, and cutting free from hogtie are now shorter
    • Hold button prompts have been shortened for many actions, including picking up animals, stowing pelts and looting cabinets
    • Picking up weapons during Showdown Modes is now more responsive and will not slow the momentum of the player
  • The following horse and vehicle changes have been made for players in Red Dead Online:
    • Animations for mounting horses in non-combat situations are now quicker
    • Animations for entering vehicles now have more consistent timings and are slightly quicker in general
    • Longarm weapons can now be aimed and fired while sitting in rowboats and canoes
    • Entering, aiming, and firing mounted weapons is now more responsive
Story Mode Fixes

Free Aim Improvements

  • The following Free Aim improvements have been made for players in Story Mode:
    • Control stick sensitivity curves have been retuned in Free Aim mode to give the player smoother aiming and allow more accurate small adjustments
    • Made improvements to aim assist detection and stability that makes it easier to hit moving targets while using Free Aim mode
    • Fixed problems that could occur when trying to reliably talk and interact with the ambient population while Free Aim mode is active
    • Weapon accuracy spread now reduces quicker after aiming when using Free Aim
Audio and Dialogue

  • Fixed an issue that resulted in a repeated dialogue from Arthur during the ‘Pickpocket’ random event in Story mode
Shops

  • Fixed an issue that resulted in players not being unable to equip newly purchased items bought from the Trapper in Story Mode
  • Fixed an issue that resulted in players being unable to craft certain items at the Trapper in Story Mode
General/Miscellaneous

  • Fixed several issues that resulted in progress being blocked or players not responding to controls during the following Story Mode Missions:
  • Chapter Two – ‘The Spines of America’
  • Chapter Two – ‘We Loved Once and True’
  • Chapter Three – ‘The Fine Joys of Tobacco’
  • Chapter Four – ‘High and Low Finance’
  • Chapter Four – ‘The Mercies of Knowledge’
  • Chapter Five – ‘Hell Hath No Fury’
  • Chapter Four – ’Fatherhood and Other Dreams’
  • Chapter Six – ‘Archaeology for Beginners’
  • Chapter Six – ‘Mrs. Sadie Adler, Widow’
  • Epilogue (Part One) – ‘Simple Pleasures’
  • Fixed an issue that resulted in players being unable to achieve 100% total progress in the plant Compendium for Sage, Ginseng and Currant
  • Fixed issues that resulted in shopkeepers becoming unresponsive in Story Mode
  • Fixed an issue that resulted in players being unable to craft legendary animal pelts at the Trapper in Story Mode
  • Fixed an issue that resulted in John’s character appearing extremely underweight after shaving in Story Mode
  • Fixed issues that resulted in corrupt images to appear during Five Finger Fillet in Story Mode
  • Fixed an issue that resulted in the Sheriff not spawning when handing in a bounty in Story Mode
  • Fixed an issue in the that resulted in players being unable to progress past the objective 'Search the Area for Gator Nest Eggs' when out hunting with Pearson in Story Mode
  • Fixed an issue that resulted in players getting stuck with no objective during several Random Events
  • Fixed an issue that resulted in the police officer getting stuck during the Random Event – Bandito Execution
  • Fixed an issue that resulted in players losing functionality when dropping off a victim during the Random Event – Inbred Kidnap
Red Dead Online Fixes

Free Aim Improvements

  • The following Free Aim improvements have been made for players in Red Dead Online:
    • Control stick sensitivity curves have been retuned in Free Aim mode to give the player smoother aiming and allow more accurate small adjustments
    • Made improvements to aim assist detection and stability that makes it easier to hit moving targets while using Free Aim mode
    • Fixed problems that could occur when trying to reliably talk and interact with the ambient population while Free Aim mode is active
    • Weapon accuracy spread now reduces quicker after aiming when using Free Aim
Inventory and Economy Improvements

  • Players can now purchase up to five additional slots in the Stable, increasing the total number of owned horses to ten
  • Players can now carry a maximum of 50 animal pelts in their Horse Cargo
  • Players can now save up to seven custom outfits in Red Dead Online and can name their saved outfits
  • The sell price of valuable items that can be looted, such as jewelry and watches, has been greatly increased. Additional valuable items can now also be looted from enemy corpses.
  • Chests and Lockboxes on vehicles and hidden throughout the ambient world may now be filled with additional loot and valuables instead of being empty
Playstyle Improvements

  • The following improvements have been made to Hostility and Playstyles in Red Dead Online:
    • Chosen Playstyles now persist after exiting and re-entering Red Dead Online Free Roam
    • The amount of Hostility that players receive when a Defensive player presses charges on them has been increased
    • The player versus player damage reduction applied by Defensive Mode has been increased. This damage reduction also applies to a player’s horse while they are riding it.
    • A Defensive Mode icon has been added to players’ overhead UI to indicate if a player is in Defensive Mode
    • Improvements have been made to forgive unintentional or minor horse collisions while in Defensive Mode in Red Dead Online
    • Improvements have been made to minimize players ability to intentionally remove others from Defensive Mode, by running in front of a horse being ridden by a Defensive player
Showdown Mode Improvements
  • The available Showdown Series have been reworked to group game modes by Playstyle rather than player counts. The following Showdown Series are now available from the Landing menu, Quick Join on the Player menu, or Markers placed in the world:
    • Shootout Series
    • Takeover Series
    • Elimination Series
    • Race Series
    • Featured Series
  • Players will now be dynamically matchmade into a new Showdown Mode lobby if the game detects there are not enough players for an ideal play experience
 
Gamertag (XBOX)
MaOliBa
Ability Card Balancing
  • The following balancing changes have been made to Dead Eye Ability Cards in Red Dead Online:
    • Increased the initial amount of Dead Eye consumed when activating all Dead Eye cards
    • Paint It Black:
      • Amount of Dead Eye consumed by each shot has been increased
    • Slow and Steady:
      • Damage reduction while active has been increased
    • Slippery Bastard:
      • This card no longer prevents player lock-on when activated
      • When locked onto a player using Slippery Bastard, weapon accuracy spread will be significantly increased, and fired bullets will be pushed towards the edge of the reticle
      • The same penalty effect also applies to the player using Slippery Bastard when attempting to lock onto other players
    • The following balancing changes have been made to Combat Ability Cards in Red Dead Online:
      • Hangman:
        • Now deals a fixed amount of damage to lassoed enemies
      • The following balancing changes have been made to Recovery Ability Cards in Red Dead Online:
        • The Gift of Focus:
          • No longer has a penalty to damage dealt while this card is equipped
        • The following balancing changes have been made to Defense Ability Cards in Red Dead Online:
          • Hunker Down:
            • Damage resistance while in cover increased, and now applies to all types of damage received instead of just bullet damage.
Weapon Balancing
  • The following weapon balancing changes have been made for player vs. player combat in Red Dead Online:
    • Damage has been increased for all bullet weapons, speeding up combat and now requiring fewer body shots to kill another player
    • Damage fall-off is now applied to critical hits when not using a telescopic sight, meaning that long distance headshots are no longer guaranteed to instantly kill another player. Using High Velocity ammunition will increase your chances of landing a critical headshot at range.
    • Repeater weapons now deal slightly more damage when at very close range to a target player
    • Damage fall-off has been retuned for the Springfield Rifle, now dealing less damage in long range combat with other players
    • Sniper rifles now have no aim assist when hip firing and bullet travel time has been sped up to make hit detection more reliable
Content

  • Fixed multiple issues that resulted in players being stuck or unable to progress as a result of joining, launching, completing or quitting Missions and events in Red Dead Online
  • Fixed issues that resulted in players being unable to deliver objectives in several Free Roam Missions
  • Fixed issues that resulted in some Free Roam Mission givers not appearing or being inaccessible
  • Fixed an issue that resulted in players being put into the incorrect Showdown Mode when joining the ‘Featured Series’
  • Fixed issues that resulted in players losing control functionality after choosing to replay a Mission
  • Fixed issues that resulted in targets incorrectly appearing as grey in the Free Roam Event – Master Archer
  • Fixed issues with enemies that occurred in the Free Roam Mission – Bushwhack
  • Fixed an issue that resulted in defeated coming back to life in the Free Roam Mission – On the Hunt
  • Fixed incorrect objective text that was present in the Free Roam Mission – On the Hunt
  • Fixed an issue that resulted in players being incorrectly charged veterinary fees in the Free Roam Mission – Paid Killing
  • Fixed an issue that resulted in tracks ending prematurely in the Free Roam Mission – Paid Killing
  • Fixed an issue that resulted in players being unable to enter the building in the Showdown Mode – Head for the Hills
  • Fixed an issue that resulted in players not being correctly put onto the Mission during the Free Roam Mission – Delivery
  • Fixed an issue that resulted in players being unable to deliver the mailbags in Free Roam Mission – Delivery
  • Fixed an issue that resulted in players being unable to launch the Black Belle Free Roam Mission intro
  • Fixed an issue that resulted in the ambient population disappearing when getting close to a Free Roam Mission giver
  • Fixed several minor animation issues that could be seen during Free Roam Mission cutscenes
  • Fixed an issue that resulted in players being stuck with no control functionality in the Showdown Mode – Hostile Territory
  • Fixed an issue that resulted in player bodies disappearing and reappearing during the Showdown Mode – Last Stand
  • Fixed an issue that resulted in players spawning with empty weapons in the Showdown Mode – Most Wanted
  • Fixed an issue that resulted in players spawning out of bounds in the Showdown Mode – Territory Gain
  • Fixed an issue that resulted in the round restarting incorrectly in the Showdown Mode – Overrun
  • Fixed an issue that resulted in players spawning out of bounds in the Showdown Mode – Overrun
  • Fixed an issue that resulted in players being incorrectly changed to another team in the Showdown Mode – Plunder
  • Fixed an issue that resulted in the mode not ending despite a whole team leaving in the Showdown Mode – Public Enemy
  • Fixed issues with the 'Kick from Lobby' option in the Showdown Mode – Shootout
  • Fixed an issue that resulted in players being unable to respawn in the Showdown Mode – Spoils of War
  • Fixed an issue that resulted in players spawning without a head in the Showdown Mode – Spoils of War
  • Fixed an issue that resulted in players experiencing loss of control functionality in the Showdown Mode – Sport of Kings
  • Fixed an issue that resulted in the Showdown Mode – Up in Smoke ending immediately after launching
  • Fixed an issue that caused players’ Camps to be placed out of bounds during the introductory Missions of Red Dead Online
  • Fixed an issue that resulted in players being unable to see the intro cutscene during Co-op Missions
  • Fixed an issue that resulted in objectives not progressing correctly in the Co-op Mission – Highly Illegal and Highly Moral
  • Fixed camera issues in the Co-op Mission – Bring a Goddamn Posse
  • Fixed issues that resulted in players being unable to lock onto enemy horses in the Co-op Mission – Bring a Goddamn Posse
  • Fixed an issue that resulted in characters to be animated as floating during cutscenes in the Co-op Mission – The Hanging of Tom Davies
  • Fixed an issue that resulted in players having no control functionality in the Co-op Mission – The Hanging of Tom Davies
  • Fixed an issue that resulted in Sheriff Freeman getting stuck and not moving in the Co-op Mission – The Hanging of Tom Davies
  • Fixed an issue that resulted in players being unable to kill enemies in the Co-op Mission – The Hanging of Tom Davies
  • Fixed issues that resulted in Mission progression becoming blocked in the Co-op Mission – The Hanging of Tom Davies
  • Fixed an issue that resulted in the captured enemies to stay standing on the tracks despite choosing to release them in the Co-op Mission – The Right Side of the Tracks
  • Fixed cutscene issues in the Co-op Mission – The Right Side of the Tracks
  • Fixed issues that resulted in player horses to become missing in the Co-op Mission – The Right Side of the Tracks
  • Fixed issues that resulted in incorrect player and horse spawns in the Co-op Mission – The Right Side of the Tracks
  • Fixed an issue that resulted in players having no lasso in the Co-op Mission – If the Hat Fits
  • Fixed an issue that resulted in Mission progression becoming blocked in the Co-op Mission – If the Hat Fits
  • Fixed an issue that resulted in there being no props or ambient population at the trigger of the Co-op Mission – Honor Among Horse Thieves
  • Fixed an issue that resulted in players being unable to hear each other in during the Co-op Mission – Kerosene, Tar and Greed
  • Fixed an issue that resulted in the train going the wrong way in the Co-op Mission – Kerosene, Tar and Greed
  • Fixed an issue that resulted in Mission progression being blocked in the Co-op Mission – More Than One Way to Earn a Buck
  • Fixed an issue that resulted in players not being shown the cutscene in the Co-op Mission – Banks Don’t Rob Themselves
  • Fixed an issue that resulted in the bank manager not opening the vault in the Co-op Mission – Banks Don’t Rob Themselves
  • Fixed an issue that resulted in incorrect animations on some characters during the Co-op Mission – Destroyed by Grief
  • Fixed issues that resulted in Horley getting stuck during the Co-op Mission – Destroyed by Grief
  • Fixed an issue that resulted in players incorrectly failing the Co-op Mission – Destroyed by Grief
  • Fixed an issue that resulted in enemies getting stuck in the Co-op Mission – Destroyed by Grief
  • Fixed an issue that resulted in objectives not changing in the Co-op Mission – Destroyed by Grief
  • Fixed an issue that resulted in the Co-op Mission – Where Your Morals Lead You failing incorrectly
  • Fixed an issue that resulted in players losing control functionality in the Co-op Mission – Love and Honor
  • Fixed issues that resulted in players being unable to use the Handheld Catalogue in Co-op Missions
  • Fixed an issue that resulted in players having no objective in the Free Roam Mission – Escort
  • Fixed an issue that resulted in the AI objective not moving in the Free Roam Mission – Rescue
  • Fixed issues that resulted in Ambushes not ending correctly
  • Fixed an issue that resulted in players spawning into sessions in the middle of a Campsite Defend
  • Fixed issues that resulted in players being unable to launch various Posse Versus modes
  • Fixed issues that occurred when trying to use fast travel during the Posse Versus – Hunt the Leader
  • Fixed an issue that resulted in players being unable to maintain their weapons during the Posse Versus – Hunt the Leader
  • Fixed issues that caused the Posse Versus – Leader Feud to not launch correctly
  • Fixed an issue that resulted in players not receiving the Posse Versus – Leader Feud prompt on the death screen
  • Fixed an issue that resulted in player characters appearing as a different gender during Poker minigames
  • Fixed an issue that meant players would incorrectly skip a hand in Poker minigames
  • Fixed clipping issues with players’ characters during Poker minigames
  • Fixed an issue that resulted in Posse Leaders not receiving an alert during Poker minigames when the feature was unavailable for one of their Posse Members
  • Fixed issues that resulted in player blips to be an incorrectly color after playing Poker
  • Fixed an issue that resulted in players being able to receive Poker minigame invites
  • Fixed an issue that resulted in players receiving invites to Poker minigames despite the feature not being available to them
  • Fixed an issue that resulted in the feature not available alert appearing too quickly to read for some players trying to join a Poker minigame
  • Fixed an issue that resulted in players’ horses to be missing from the celebration screen
  • Fixed an issue that resulted incorrect players to appear on the podium for all players at the end of a Race
  • Fixed an issue that resulted in players being incorrectly taken into spectator cam during Target Races
  • Fixed an issue that resulted in players being kicked out of Red Dead Online during the introductory Missions
  • Fixed inconsistencies with the fire bottles placement in the weapon wheel during Missions
  • Fixed an issue that meant kicked players would still be taken into the mode when launching
  • Fixed an issue that resulted in players’ characters having no head on the end of match screen
  • Fixed issues that resulted in players being put on a different team than their Posse in modes
  • Fixed issues that resulted in dead players and horses not disappearing during modes
  • Fixed an issue that meant players were unable to use the ‘Allow / Disable Matchmaking’ option in lobbies
  • Fixed issues that resulted in Free Roam Treasure Chests to be unopenable after being set on fire
Awards and Daily Challenges

  • Fixed an issue that resulted in Daily Challenges not incrementing correctly
  • Fixed an issue where Daily Challenges involving Dead Eye kills would not increase when killing someone at the same time as Dead Eye runs out
  • Fixed an issue where Daily Challenges involving looting enemies would not increase when looting certain types of enemies
Audio and Dialogue

  • Fixed an issue that resulted in missing dialogue lines from characters during cutscenes
  • Fixed an issue that resulted in some drunk members of the ambient population playing incorrect conversation lines
  • Fixed an issue that resulted in missing sound effects when wading through some bodies of water
  • Fixed an issue that resulted in incorrect or missing sound effects for some player clothing items
  • Fixed an issue that resulted in missing music and ambiance when approaching Gang Hideouts
  • Fixed an issue that prevented music from playing after respawning in some Showdown modes
  • Fixed an issue with missing menu sound effects during Poker games in Red Dead Online
  • Fixed an issue that resulted in the audio track becoming stuck while in the Valentine Theatre
  • Fixed several issues with notification and countdown sound effects during several Showdown Modes and Free Roam Events
Crime and Bounty

  • Fixed an issue that resulted in a player not gaining a wanted level if they unholstering their weapon after antagonizing members of the ambient population
  • Fixed an issue that resulted in a player not gaining a wanted level or witnesses after beating up the driver or a hijacked vehicle while other members of the ambient population are present
  • Fixed several issues that resulted in lawmen behaving incorrectly and not recognize the player with a bounty or ignoring some witnessed crimes
  • Fixed an issue that resulted in a player incorrectly gaining a wanted level while carrying an injured rider on their shoulder and walking near lawmen
  • Fixed an issue resulted in a player not gaining a wanted level or bounty when committing crimes with witnesses under certain circumstances
Game Menus and User Interface

  • Fixed several miscellaneous UI issues that could occur during Red Dead Online game modes, such as incorrect button prompts or feed text
  • Fixed an issue that resulted in the brief display of incorrect weapon values when switching between weapons during the ‘Name Your Weapon’ Showdown mode
  • Fixed an issue that resulted in missing scroll indicators on some pages in the Help section of the Pause Menu
  • Fixed issues with that resulted in incorrectly displayed or overlapping text in some Red Dead Online menus
  • Fixed issues that resulted in missing and truncated East Asian language characters for several menus and modes
  • Added counts of currently owned ammunition to the shop menus when browsing shelf items in Gunsmith Stores
  • Fixed an issue that resulted in the some error messages appearing without a prompt to continue
  • Fixed an issue that resulted in jittering and bad positioning of info displayed floating above players’ heads
  • Fixed several issues where the accents of some accented text characters were cut off due to height restrictions on some menus
  • Fixed an issue that resulted in switching weapons not registering if performed too quickly
  • Fixed an issue that allowed an unsupported character in Posse names, causing problems with some menus and UI elements
  • Fixed an issue that resulted in items in the Recent section of the Satchel Menu appearing in the wrong order
  • Fixed an issue that resulted in players being unable to see their Posse Leader’s marked route on their own Radar or Pause Menu map
  • Fixed an issue that resulted in thrown and melee weapon selections on the Weapon Wheel changing when switching between some weapons
  • Fixed an issue that resulted in button prompts in some menus stacking horizontally instead of vertically
  • Fixed minor spelling and grammar errors in game text, menus and dialogue subtitles
  • Fixed an issue that resulted in players appearing to have more empty Persistent Posse Member slots than expected
  • Fixed an issue that resulted in the Posse Leader not being displayed in the Posse menu
  • Fixed an issue that resulted in players not being told why certain player menu options were unavailable
  • Fixed incorrect icons that appeared in the Player menu
  • Fixed an issue that resulted in players having an incorrect ‘Price’ section in the Player menu
  • Fixed issues that resulted in players being unable to navigate the Player menu correctly
  • Fixed issues that resulted in the ‘Nearby’ and ‘Crew’ menus displaying as empty
  • Fixed an issue that resulted in an unresponsive prompt in the ‘Stables’ menu
  • Fixed an issue that resulted in players being unable to quit from the Pause Menu
  • Fixed inconsistencies with the help section of the Pause Menu
  • Fixed issues that resulted in icons to incorrectly appearing next to players’ gamertags in lobbies
  • Fixed an issue that resulted in horse Cores to be missing from all relevant menus
  • Fixed an issue that may have caused changes to the Lock-On Mode control setting to not persist if changed while in a Red Dead Online session with several players
  • Fixed several issues with missing blips on the Radar and Pause Menu map that could occur during some modes and Free Roam in Red Dead Online
  • Fixed issues with the display of the scoreboard during and at the end of some Red Dead Online modes
  • Fixed several UI issues with the Poker minigame in Red Dead Online, including incorrect avatar images rendering for other players
  • Fixed several UI issues with lobby menu functionality in Red Dead Online modes
  • Fixed unresponsive button prompts in the Satchel
  • Fixed several issues with incorrect error messages and alert screens
Graphics and Visual Effects

  • Fixed an issue that resulted in the world to become invisible when switching between third and first-person camera views in some locations
  • Fixed issues with lighting in some shops and stables that made it hard to see some items and customization at night
  • Fixed an issue with misaligned effects when firing the LeMat Revolver with different barrel lengths
  • Fixed an issue that resulted in Small Game Arrows incorrectly showing blood impact effects and wound decals despite the lack of penetration
  • Fixed an issue that resulted in blood hit effects being difficult to see at long distances when shooting other players in Red Dead Online
  • Fixed an issue that resulted in the ‘Focus Fire’ tracer FX being visible outside of Deadeye mode
  • Fixed an issue that resulted in a graphical corruption to be visible in mirror reflections while wearing some items of clothing
  • Fixed issues with visual effects when going out of bounds in some Showdown Modes
  • Fixed an issue with ambient visual effects that could occur while matchmaking for a Co-op Mission
  • Fixed an issue that resulted in players having graphical corruption on screen after creating a character
 
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